
One example of a strategy that is extremely effective in Starcraft 1 that have always found EXTREMELY annoying is when Zerg players (when against Protoss) will build a spore and two sunken colonies at each one of their bases.

I've played games where it came down to a base-race where each players' army is on the opponent's end of the map, trying desperately to illiminate every one of the opponent's buildings first. The strategies are endless, and the possibilities of what can happen in a game are limitless. People have come up with so many amazing maps that have become almost games in themselves including sunken defense, evolves, fastest possible map, rpgs like Dragon Ball Z, you name it! And now with the release of Starcraft 2, the map editor is so powerful, a person can even make a first person shooter style game! Imagine that in an RTS! Basically anything you can think of is possible, you can make a game as in-depth as you like. Not only that but through the map editor, the possibilities are endless. There are endless possibilities of strategies.


Starcraft is the one game that never seems to get old. I got the chance to play with an old friend of mine from my old clan in starcraft 1! Man it has been so long since I've played starcraft 1, but it is still an amazing game! I have played starcraft for so many years, yet it never gets boring.
